inherit NPC;

void create()
{
        set_name("男孩", ({ "boy" }));
        set("gender", "男性" );
        set("age", 13);
        set("long", "这是个农家少年，大概因从小物农，虽然年\n"
                    "纪不大，可已长的很粗壮了。\n");

        set("str", 17);
        set("dex", 16);
        set("con", 15);
        set("int", 17);
        set("shen_type", 1);
        set_temp("apply/defense", 10);
        set("combat_exp", 100);
        set("attitude", "peaceful");

        setup();

        carry_object(__DIR__"obj/cloth")->wear();
        add_money("coin",100);
}
